Before Elden Ring launched, I wrote about how deserving of a great game the Elden Ring community was. In a world where video games invest heavily in keeping the hype train rolling, Elden Ring basically told fans it existed then went dark. Every showcase, every award show, every industry event, there was a palpable sense of anticipation. This time, finally, we'll see some more of Elden Ring. Every time, fans were left disappointed. But still, the hope remained. It became a community of dogged determination, of gallows humour, of self-deprecating pity. We're too ready these days to fall in love with games (or any media, really) based on hype alone, and that can quickly turn toxic, but Elden Ring's community managed to maintain its charm. 'Let Me Solo Her' is the community reaping what they tirelessly sowed.
There was an initial spike in this toxicity. Elden Ring reviewed incredibly, quickly taking its place amongst the greatest games of all time - but anyone who pointed out that this score might be inflated because reviewers were all Soulsborne fans equipped to explore the infamously difficult game in the scant review window, and therefore had bought into the abstruse menu functionality and 'dropped in at the deep end' attitude was met with backlash. Elden Ring just isn't for me, and I'm not sure I want open world games to swing so far in its direction, even as I recognise they badly need to change. Still, despite the tidal wave of toxicity of the community in the week or so after release, things seem to have settled down to pre-launch levels, and are all the better for it.
Related: Elden Ring Is Further Establishing Speedrunning As An Art Form
Many of the most toxic post-launch people had not been in the community prior
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