One of the issues that seems to plague horror-based asymmetrical games is balancing. This is evident at both a basic level--concerning the strength of survivors vs. a boss-like character--and progression. Evil Dead: The Game, though not without its faults, mitigates some of this by using multiple leveling systems.
Evil Dead: The Game’s different leveling systems aren’t revolutionary in scope. The difference comes in how each system is utilized. In this guide below, we explain how each of these systems work and how they’re used in conjunction with one another to keep things balanced.
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Now Playing: Evil Dead: The Game — Kandarian Demon Gameplay Trailer
Evil Dead’s main leveling system is progression-based, allowing characters to be upgraded using experience points earned during matches. Want to unlock the Army of Darkness Ash’s best perks? Play as him in matches and win or lose, you’ll eventually unlock all of his passive abilities.
To unlock these passives, you’d first have to gain enough XP to unlock skill points. Then from the main screen, head into the Collections menu and click on a given character. Once there, you’ll be able to place points into different skills. As you continue to level up and place points, more branches on the skill tree will open up. The same thing goes for the boss characters/Kandarian Demons.
This sort of leveling is typical of most asymmetrical, PvP games. The idea is to offer players an incentive to keep playing through unlockable features that could potentially improve their base
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