Apex Legends is one of my favourite games, as you can probably tell from the amount I write about it. It’s the best battle royale I’ve played, and great seasonal updates – including new Legends, felled crustacean kaiju, and PvE minigames offering obscene amounts of loot – keep things fresh. I’m also a big fan of the esport, which adds another dimension, and the feel good stories that come out of the ALGS bring an extra level of excitement.
As I was tucking into the delicious changes that came as part of Season 13, I was also playing Season 1 of Apex Legends Mobile. Unlike the game’s Switch port, this is a wholly different game developed independently from the PC and console versions. Sure, we’re back on Kings Canyon and World’s Edge, and most of the Legends are the same, but Apex Mobile is a fundamentally different game.
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Mirage introduces us to the Apex Games via a cutscene and then a tutorial. It’s all fairly straightforward, and having played the main game, the similarities meant I breezed through it. The tutorial is cleverly done, introducing you to the numerous onscreen buttons slowly, allowing you to get used to each one before moving on to the next. Interestingly, the same process applies for the main game.
When you log in at level one, you can only really play Battle Royale on World’s Edge. The more you play, the more modes you unlock. It’s a good way of introducing you to the various game modes without it ever feeling overwhelming. That’s even more important in the mobile version of the game, which has more modes than its older sibling, including multiple training minigames in the Firing Range, ranked and public lobbies on World’s Edge and Kings Canyon
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