As an avid gaming enthusiast, mobile gaming has always appealed to me. However, despite my best efforts to get into gaming on my phone, I butted heads with it just about every step of the way because I found touchscreen controls to be truly awful. I figured that, unfortunately, enjoying games on a phone was reserved for people with the cash to buy luxury gaming phones with fancy shoulder buttons.
I couldn’t have been more wrong, and the solution was right in front of my face.
Mobile gaming has been exciting for years, but I never quite felt like I was part of it for the longest time. This is partly because I didn’t end up with a smartphone until I was roughly 16 years old in 2014, and by this time I felt like I missed a lot of the app-based fun that I was constantly reading about online. By the time I did get a smartphone, a hand-me-down iPhone 4, I still didn’t really have a device capable of playing the cutting-edge titles being released as mobile gaming got more serious.
However, my excitement when I learned that I could play the iOS version of Minecraft was immense, so I downloaded the app and booted up the game (which seemed to run alright considering my phone), but was then met with disappointment.
I couldn’t play Minecraft Pocket Edition, not because of the lack of processing power chugging away from behind the display, but because of the terrible controls. It, like many mobile games, uses on-screen buttons to simulate a controller, just without any of the tactical feedback that comes from physically pushing a button. Given the fact that buttons are being removed from smartphones so fast you’d think their designers are afraid of them, this wasn’t the fault of the games, but was still an insurmountable issue for
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