Just seven days after its May 17 launch, Apex Legends Mobile has already brought in $4.8 million from in-game purchases by players, according to mobile data tracking firm SensorTower. To put this into perspective, PUBG mobile generated only $600,000 in its first week after launching in 2018, while Call of Duty Mobile brought in a whopping $14.8 million in the week following its 2019 launch. But Apex Legends Mobile brings a lot to the table--including some serious cash.
Both mobile games have since brought in billions in revenue from player spending in the years following their release. The console/PC version of Apex Legends has now made $2 billion in revenue since its launch in early 2019, and based on this week's SensorTower data, it's possible that the mobile version of the popular hero-shooter could eventually surpass the original version of the game when it comes to revenue from player purchases.
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Now Playing: Apex Legends Mobile: Gameplay Launch Trailer
Apex Legends Mobile was the most-downloaded game in the iOS app store in 60 countries (including the US) last week, and was in the top ten most-downloaded games in 89 countries, so the massive amount of in-game purchases made by players isn't too surprising. When it comes to player spending, 44% of Apex Mobile purchases were made by players in the US, who spent a total of $2.1 million in the first week of the game's debut season, which came complete with its own battle pass, cosmetics store, and in-game currency. Japan and Thailand were also among the
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