FromSoftware's latest action RPG, Elden Ring, has been a huge commercial success on console and PC, but around half of its players haven't progressed past the first major boss, potentially showing that many newcomers were blindsided by the developer's penchant for high difficulty.
According to Elden Ring's achievements list on Steam Community, around 63% (at the time of writing) of players have beaten Margit the Fell Omen, a sort of gatekeeper boss that tests if you're ready for the difficulty increases to come. Quite similar to Bloodborne's Father Gascoigne or Sekiro: Shadows Die Twice's Genichiro Ashina.
However, it's the game's first major boss, the demigod Godrick the Grafted, where many Elden Ring players are running up against a wall. According to Steam, just under half of the playerbase have actually defeated this roadblock of a boss fight. It's a similar story on PS5 and PS4, too, where around 54% of players have currently defeated Godrick.
These achievements stats are particularly notable, as Elden Ring has not just been a critical darling, it's also a huge commercial success. In the UK, Elden Ring had the best launch week for a non-Call of Duty or FIFA title since Red Dead Redemption 2 (thanks, Eurogamer).
Elden Ring's first-week success could be a strong indication that it'll become FromSoftware's best-selling title to date, meaning there's bound to be a ton of newcomers experiencing the developer's particular brand of crushingly high difficulty for the first time.
It could be that many players are buying the game on a whim, looking for their next big fantasy RPG fix after, say, Skyrim, and while waiting for the hotly-anticipated Dragon Age 4. In this case, then, it's entirely possible that Elden Ring's high
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