Although very much a great game, it's obvious that LEGO Star Wars: The Skywalker Saga's development involved crunch, as the finished product contains numerous glitches and a competing selection of disparate and often half-baked gameplay ideas. Reports of crunch during the development of LEGO's Skywalker Saga first emerged in January of this year, with the game having ostensibly experienced a hectic development. Development crunches, unfortunately, seem to be an industry standard in video game development, and can often lead to messy launches. While LEGO Star Wars: The Skywalker Saga is a blast to play, it may have been too ambitious, with the game's scale arguably coming at the expense of polish and compelling level design.
Though the game suffered from a tight schedule and shifting management, LEGO Star Wars: The Skywalker Saga has managed to bring a lot to the world of LEGO Star Wars games. Players can play through all nine major Star Wars movies starting with whichever trilogy they prefer, using a roster of over 300 playable characters. TT Games also overhauled the third-person camera system and combat, making LEGO Star Wars: The Skywalker Saga the best LEGO Star Wars game so far. It's also by far the biggest installment in the series yet, with the game boasting over a dozen hub worlds for players to explore, each with its own set of collectibles and side-missions to take part in.
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However, LEGO Star Wars: The Skywalker Saga's development at TT Games was also fraught with top-to-bottom challenges, as a Polygon report from January suggested. The article explained that, from the beginning of the game's development in 2017, TT Games made frequent changes to
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