One special thing about Lego bricks is the build itself. You get a bunch of neatly packed pieces, a set of instructions, and get to put it all together. What took me back about Lego Bricktales in my demo at PAX East is how it captured that feeling. Seeing dozens of bricks spread out, and then having to put them together into something cohesive and, possibly, wonderful.
That’s one half of Lego Bricktales. For the other half, imagine the same scenario of a fresh Lego kit in front of you, but without the instructions. Maybe you just have a finished product for reference. Or maybe you just have two sides of a chasm, and have to figure out how to build a Lego bridge from one side to the other.
It shouldn’t surprise me, given the history of developer ClockStone. This team has put together many a Bridge Constructor game, and yes, you do make bridges. You also make paths, supports, stairs, statues, and even a helicopter.
The tutorial area starts off just teaching the controls, which do require a bit of finesse. It’s easy enough to plop bricks down, but wiggling a brick into the right place took a little learning. Thankfully, nothing’s timed and the goal is not always 1:1 recreation.
As we moved into the first area, where my character was tasked with searching for lost Lego people in a jungle area, most of my problems were practical. The aforementioned bridge was a great introduction to the core challenge of Lego Bricktales: building something stable.
I grew up with a massive bin of Legos. This giant clear tub was loaded up, holiday after holiday, as my brother and I got more and more sets. The plastic cadence of friction as I dug for one brick in a hundred is a sound I can still hear today.
When I would build bridges then, I’d
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