Microsoft has confirmed its third-quarter earnings for FY22, which ended on March 31, 2022, and it’s looking promising for Xbox Cloud Gaming. Speaking to investors, Microsoft CEO Satya Nadella, revealed the cloud streaming service has now been used by more than 10 million people worldwide.
Speaking further, Microsoft’s communications lead Frank Shaw shared a short message on Twitter, confirming: “With Xbox Cloud Gaming… more than 10 million people have streamed games to date, and we expanded the service to four new countries." That expansion was announced during Microsoft’s Tokyo Game Show 2021 stream, rolling the service out to Brazil, Japan, Australia, and Mexico.
With Xbox Cloud Gaming… more than 10 million people have streamed games to date, and we expanded the service to four new countries.April 26, 2022
Right now, Xbox Cloud Gaming is bundled as part of Xbox Game Pass Ultimate, meaning you can’t access it separately. Evidently, that’s not been a problem for many players and it also allows you to play Xbox Series X|S games through your Xbox One. All things considered, it’s no wonder Microsoft’s cloud service is gaining significant traction.
The success of Game Pass can’t be understated for Microsoft. Having recently hit 25 million subscribers, it’s widely considered to be the reason behind Sony’s recent PlayStation Plus revamp. Implementing a three-tiered system that’ll merge PlayStation Now into Plus starting next month, those who subscribe to the highest tier, PlayStation Plus Premium, will get access to cloud streaming.
Cloud gaming is nothing new, though it’s not always been that successful. OnLive was an early attempt that never became profitable, quickly fading into obscurity. PlayStation Now was somewhat steady,
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