When gamers think about Blizzard Entertainment, they usually think about Warcraft, Overwatch, Diablo, and Starcraft. Each of those IPs have become a staple of PC gaming over the years and brought Blizzard to where it is today. Most of these franchises receive consistent content with two Diablo games coming, a brand new World of Warcraft expansion and mobile game, and the long awaited Overwatch 2. The StarCraft brand, on the other hand, has essentially been forgotten by Blizzard, as the last big release for the series was in 2017 with StarCraft: Remastered. Further, the last brand-new game was all the way back in 2010 with StarCraft 2: Wings of Liberty.
The StarCraft series was once one of the biggest names in PC gaming. It brought Blizzard's RTS mechanics to a science fiction world and garnered a major fan base throughout its run. The series also spawned multiple novels, eSports, and even made an appearance in Heroes of the Storm. However, Blizzard has elected not to do much with the brand, and it essentially just sits around collecting dust. With Microsoft acquiring Activision Blizzard, a new opportunity for the franchise arises. Once the acquisition is complete, Microsoft should take the iconic StarCraft brand and give it to a developer that will actually use it.
Why Other MMOs Should Add Social Contracts Like World of Warcraft
The StarCraft series began in 1998, and it brought the Warcraft RTS formula to the science fiction genre. The story followed the Terrans, an Earth colony who had lost contact with Earth as they battle against the Zerg and the Protoss. Players would have to engage in RTS battles and build up their bases to defend against the encroaching aliens. The story saw the introduction of some classic video
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