Two opposing forces—one a benevolent protector of Numbani, the other a mighty successor to the city's Scourge—are both receiving reworks just in time for the Overwatch 2 PvP Beta. Although the new 5v5 team composition will change the way tanks approach team fights, their primary objectives will remain the same: focus on making space for their team, initiate engagements, and peel for allies in trouble. Overall, they’re going to feel brawlier, dishing out damage while utilizing their strong defensive capabilities. Lead Hero Designer Geoff Goodman led the charge on Doomfist’s transition from damage to tank hero, and Senior Hero Designer Brandon Brennan took point on the Orisa rework. Let’s jump into how both heroes have been tailored to fit the changes coming in Overwatch 2!
DOOMFIST
Doomfist’s current playstyle is unique, even for a damage hero: He’s a fast-paced, mobile, and lethal brawling machine. “Doomfist is a combo hero, taking a page out of fighting games. We want to keep that feeling while moving him to the tank role,” explains Goodman. Some abilities, he says, will seem familiar, while others will further define him as a tank.
His base health is increasing from 250 to 450, putting him much more in line with other tank heroes. Hand Cannon will function similarly, trading faster ammo recharge for slightly less damage. Rocket Punch is quicker and deals less damage, but still has the potential to knock back enemies.
Power Block is the new core of Doomfist’s kit. With Power Block, Doomfist enters a defensive stance that reduces all damage taken from the front by 90%. Doomfist’s gauntlet becomes charged if he blocks enough damage with Power Block. His charged gauntlet empowers his next Rocket Punch’s damage, knockback
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