We review legacies, a heavy euro game published by Brookspun Games. In Legacies, you are taking the role of a prominent person of the 19th century looking to make your mark on society.
I’m at my desk, typing away at this review when the door bursts inward, and two children rush to my side. “Dad! Dad!” shouts the oldest, only five feet away from me. The youngest watches my fingers type this sentence and waits for a reaction. “Dad!” The youngest’s eyes go wide, knowing that the older is pushing too hard. I continue to type as the oldest rushes around the desk to tug on my sleeve. The youngest has already left the room, quiet as a mouse. “Dad! Can you hear me!?”
As I continue to type this review and ignore the oldest child, I think to myself about who these two will become when they reach my age. Will they, like me, just want to write their own board game review and be left alone? Or will they forge new paths, develop lasting relationships, and accumulate fame over the years?
Legacies, designed by Jason Brooks and published by Brookspun Games, provides us with an opportunity to tackle three centuries of— “Dad! Dad!”
I will the thought of these two imaginary children out of my mind. Childless, I decide that my legacy can wait for another day. But the review, the review must go on.
Legacies is a heavy economic strategy game that spans three centuries and six generations. Each player starts as a character type that has a specific relationship to all other characters. For example, the Socialite archetype is amicable with the Underworld Boss and the Promoter, but hostile toward the Politician, the General, and the Inventor. Each character is also linked to specific industries. Our Socialite is connected to Theater and
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