If you’re a League of Legends Annie main, I suggest you look away now. The MOBA‘s adorable yet deadly mid lane mage is set to get some nerfs in future patches, as the balance team still thinks she’s a little too powerful.
Annie is the perfect League of Legends champion for beginners – in fact, many believe that if you can master the terrifying tyke and her fluffy best friend, Tibbers, you can play any mage in the game. Unfortunately, my Syndra still sucks.
At the moment, Annie’s boasting a pretty impressive 55.44% win rate in the midlane at high ELO, and has also wormed her way into the support role, where her win rate sits comfortably at 56.19%. As expected, Rylai’s Crystal Septer remains at the core of both builds, with Liandry’s as first item in mid, and Shurelya’s Battlesong for support.
Having spotted these stats (obtained via LoLalytics), Riot has confirmed that it’s working on knocking the flame-wielding mid laner down a few pegs, with gameplay analyst Ray ‘RayYonggi’ Williams writing that, while League of Legends patch 13.3 did hit her with some nerfs, she hasn’t fallen off quite as intended.
“She was hotfixed during the 13.3 patch which brought her down from ~56% to ~54%,” they state, going on to clarify “this is likely still out of line but we wanted to be confident she wouldn’t fall back into ‘strong but not OP’ range naturally, as she fell from 58%-56% from patch start to before the micropatch.
“With that said, my guess is we nerf next opportunity,” Williams writes. “We intend for her to be good, but she’s clearly over the line at the moment. A reasonable resting win-rate for Annie, a simple champion with limited mobility and range, is likely in the 52% area, considering how many champions sit <48% to account
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