Harmony: The Fall of Reverie is the latest choice-driven narrative adventure game from developer Don't Nod, the studio responsible for the likes of Life is Strange, Tell Me Why, and Vampyr. This time around, the crux of each decision impacts the outcome of two separate worlds, meaning it feels like there's twice as much to consider. It's a lot of responsibility, and the game helps you along by giving you the gift of prophecy, allowing you to see glimpses of the branching timelines of fate in an effort to avoid undesirable outcomes. And yet, despite this apparent advantage, the game does a marvelous job of surprising you with unforeseen outcomes of your choices anyway, curating an experience that can feel more akin to the sinking sensation of Greek tragedy than anything else. My sick little twisted heart really digs it so far.
In The Fall of Reverie, you play as Polly, returning to your hometown in search of your mother, who disappeared weeks prior. The once-popular but small corporation MK has ballooned in the time you've been away, controlling most aspects of the community by having a hand in almost every commercial commodity, owning the police, and surveilling the population via drones, cameras, and social media accounts.
That's not the only surprise in store for Polly, however. Upon arriving home, she discovers a strange necklace that transports her to Reverie, the realm of the god-like Aspirations. The Aspirations--Bliss, Power, Bond, Truth, Chaos, and Glory--inform Polly that she is now the Aspiration known as Harmony like her mother was before her. Using her new gift of clairvoyance, she must guide Reverie back toward balance. Failing to do so will end both the Aspirations and humanity.
The game is gorgeous,
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