Bad news came for Marvel fans yesterday when we learnt that Avalanche Studios—the maker of Just Cause—was working on an Iron Man game ten years ago, but it ended up being canned due to «company politics».
The news came as part of a MinnMax interview(opens in new tab) with Avalanche co-founder Christofer Sundberg, who revealed that the developer's Stockholm studio worked with Disney on an Iron Man game for two years before it ended up cancelled.
«It was a mess by the end,» said Sundberg, noting that the game's shortening development time and ballooning budget would have required Avalanche to hire an extra «70, 80 people to the team» in order to finish the game to Disney's specifications. «It would have broken the company completely» to do that, he added, pointing out that there wouldn't be a new project for all the extra hires to work on after Iron Man was concluded.
Sundberg didn't go into much detail about how the game would have played, but he did say that a lot of attention was given to the game's melee combat, with a focus on Iron Man's repulsor gloves and the ability to do things like knock enemies through walls. It sounds very much like an Arkham Asylum-style combat system with a bigger focus on destructibility, which is incredibly on-brand for the studio behind Just Cause.
The early 2010s were a heady time for superhero games. In the wake of the success of the first couple of Iron Man films, Sega worked with multiple developers (including the company that would later become Behaviour Interactive, maker of Dead By Daylight) to put out some profoundly terrible tie-in games(opens in new tab). Given that Sega was also working with Avalanche on Renegade Ops around that time, it could be the case that the publisher
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