We all know retail PS5 software sales are pretty poor in Japan right now, so it’s a testament to Shift Up’s character action outing that Stellar Blade’s actually doing decently. The Korean outing tagged another 13,033 units to its total for the week ending 12th May, lifting its lifetime sales up to 80,164 units overall. With digital numbers excluded, that’s not a bad number at all.
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Unfortunately, this was a weak week for hardware. PS5 could only manage 21,518 units in the aftermath of Golden Week, although the ageing Nintendo Switch was also below its unstoppable best at just 47,064 units for the same period.
We’ve included the full breakdown of hardware and software sales below, as per Gematsu’s translation.
As the Editor of Push Square, Sammy has over 15 years of experience analysing the world of PlayStation, from PS3 through PS5 and everything in between. He’s an expert on PS Studios and industry matters, as well as sports games and simulators. He also enjoys RPGs when he has the time to dedicate to them, and is a bit of a gacha whale.
Not managed to get round to Stellar blade yet (still playing FF VII rebirth) but I liked the look of this and I'm glad it seems to be doing well. We need more new IPs being successful
I just finished Stellar Blade today. Was a great game. Really hoping that when the game says the story will continue, that it will do so. Hopefully a sequel is already in the works...
There’s no way Princess Peach has sold 3.5m units!
[EDIT] Actually, it’s the exact same number of units sold as Mario Wonder and Minecraft. I’m guessing it’s Minecraft that’s shifted that number and somebody messed up with the copy/paste.
As for Stellar Blade. Currently halfway through and it’s easily my game of the year so far. It’s not perfect, but it’s head and shoulders above everything else I’ve played this year.
Genuinely curious who in Japan doesn't have a Switch at this point, how is it
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