Destiny 2’s pinnacle PvP activity Trials of Osiris returned this weekend for the first time since the launch of The Witch Queen. While it’s been updated for the new weapon system, the rewards don’t quite match what players can earn from other pinnacle activities, namely, the Vow of the Disciple Raid and weapon crafting. The Trials weapons and their Adept alternatives still have a lot of utility within Trials itself, but it's starting to feel like a closed-loop activity and a victim of power creep.
Starting this season, Trials weapons all come equipped with two new origin traits. Alacrity increases reload, stability, aim assist, and range when either alone or the last member of your team standing, and One Quiet Moment increases reload speed when outside of combat. Whichever origin trait you choose will be in addition to the two standard trait rolls the weapon would normally have, with the Adept version of each weapon featuring an alternative optional trait in one of those slots. This is meant to bring Trials weapons into parity with the new weapon system, but it's hard to not feel like there’s something missing.
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Alacrity is a powerful origin trait, no doubt, but almost all of its utility is tied to Trials and PvP specifically where you expect your teammates to die often. You can benefit from these increased stats in something like a Grandmaster Nightfall, but it’s not wise to build your loadout around failure. You’d be much better off using origin traits that keep you alive, like Land Shark and Psychohack, or origin traits that eliminate targets faster, like Viest Stinger, than using a trait that only activates in worst-case scenarios. Outside of Trials and
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