Weird West's game world is filled with potential threats everywhere you go. Not only can you run into terrifying creatures like Zombies or Sirens, but you can accidentally start a Vendetta and have a person ambushing you every time they can. Moreover, the game features randomized encounters with creatures that want to take a chunk out of you, like bears or coyotes.
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As you can see, there's danger in every corner of Weird West, so keeping your eyes open for any potential threat might not be enough. Don't worry, as the game allows you to add NPCs to your party to help you during combat situations; keep reading to find out how to do this.
Very early in the game, while you are still playing as Jane the Bounty Hunter, you will get a message from Sheriff Flora Albright offering her deputy Monte as an extra "set of irons." This means you can go to the town of Grackle and talk with Monte to recruit him to your party. Most likely, he will be the first companion you will have in this game.
After recruiting him, you will learn that you can talk to any NPC with a diamond shape cowboy icon and recruit them to your posse.
Keep in mind that you can only have two companions at a time (this doesn't include Friends for Life, those are a completely different mechanic). But companions are not forever, they can die during fights, or you might find someone along the way that's a better option. Either way, if you have an available spot, you can always recruit new companions at the nearest Saloon.
Once someone is your companion, you can talk to them to:
When your companion dies, you will be able to loot their body to retrieve any important item you might have given them.
Just like you, comp
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