The cultural turnaround on video game movies can most accurately be attributed to the recent rush of great titles over the past three or four years. Some pretend that the entire genre was a write-off before the modern era, but there have always been hidden gems in the medium.
The Prince of Persia franchise is an important landmark in modern gaming. Breathed into life by Jordan Mechner, the 1989 original is widely believed to have invented the cinematic platformer. Decades later and with Mechner on staff, Ubisoft broke the mold again with The Sands of Time, whch has been cited by many as one of the best games of all time. The franchise has its dull moments, but it also contains some of the best experiences in the medium. With a pedigree like that, of course someone felt the need to bring it to the big screen.
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Production on Prince of Persia: The Sands of Time began in 2004, almost immediately after the release of the game of the same name. Jerry Bruckheimer Films reached out to Jordan Mechner for the film rights, and despite his desire to craft an animated film out of his iconic story, he couldn't resist the chance to work with Disney. The catalyst for the Prince of Persia film was unquestionably the production company's earlier blockbuster, The Pirates of the Caribbean franchise. There is an immense amount of Pirates DNA in the finished product, and lessons learned from that franchise informed the production. The costly CGI and rushed production of the sequels led to the six-year break on Prince of Persia, putting together the special effects before shooting really began. Mechner was brought in to write the story, and though he didn't write the screenplay, his work
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