Raid exotics from the past years of Destiny 2 seem to have lost their touch inside PvE. While the Anarchy made its mark in Season 14 with Breach and Clear, Fusion Rifles are shredding everything in their path with Particle Deconstruction.
However, with seasonal mods boosting weapon damage every season, the question arises: Is artifact modding making other exotics look weak? The answer is more nuanced than a simple yes or no, so here's an in-depth look at the situation right now.
Weapons like Anarchy and Gjallarhorn can still provide enough DPS to melt bosses, but the numbers are still lower than a Vex Mythoclast or a Sleeper Simulant. To further outline the issue, the latter isn't even a raid exotic.
With everything in mind, the community goes into a new period, where Particle Deconstruction will be replaced by another mod. The following article breaks down one of the most undermentioned raid exotics in the game, Tarrabah, and if it's worth picking for Destiny 2 Witch Queen.
Tarrabah can be acquired right now via the Monument to Lost Lights located at the Tower. It is a 750 RPM SMG, which requires 1 Exotic Cipher, 150,000 Glimmers, 240 Spoils of Conquest, and 2 Ascendant Shards. However, some players wonder if it should be prioritized before any other exotics in the archive.
The one thing that holds Tarrabah back from other exotics in PvE is its intrinsic perk, Ravenous Beast. It increases the weapon's damage based on damage given and received. The perk will be lost if the weapon is swapped from the inventory.
However, the record numbers on 1100 bosses are far higher than what Special weapons can do. This is mainly due to the increase in fire rate as well. With the implementation of orbs on non-masterwork weapons, it will make
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