The increasingly popular word-based guessing game Wordle has been nothing short of a phenomenon within the gaming world. The simple yet addictive game has amassed a rapidly growing cult following since its debut in October of last year, with its player base reportedly rising to over three millionin the short time between now and release. Wordle plays in browser, providing a unique level of accessibility to both mobile and desktop players alike.
It is no wonder then that this breakneck rise to success and global relevancy eventually drew the attention of potential buyers, namely the New York Times, amidst a growing trend of industry acquisitions. With the New York Times announcing its successful acquisition of Wordle two days ago, fans of the charming browser game are left in a state of uncertainty and worry concerning how the takeover may affect the core values of their beloved new daily hobby.
Someone Made a Twitter Bot that Insults Users and Spoils Wordle Answers
Wordle was originally created and developed by American software engineer Josh Wardle, who named the now-famous game with a lighthearted pun on his own last name. Initially created as a small project to play among friends and family members of Josh in WhatsApp chats, the growing level to which Josh's loved ones became infatuated with the game gave an early insight as to how a much larger audience would soon react after adopting the game en masse.
The game itself is simple enough; every twenty-four-hours, a new single five-letter word is generated that every player has six attempts to guess, with any corresponding letters that are in the correct word being highlighted if present — yellow if in the incorrect place and green if in the correct place. With the
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