In a genre as oversatured as city builders, it's sometimes hard to find original concepts, but Ironhive is attempting to reinvent the tried-and-tested formula through deck-building. In this colony survival game, you're tasked with overseeing the Iron Hive; a rusting bastion where the last remnants of humanity huddle together against the end of the world.
As the Iron Lord, you've got to balance your people's survival with staying in their good graces, lest they depose you Frostpunk-style. The arrival of each new season brings its own challenges. Narrative events require you to make tricky moral choices about the future of your city, while you'll need to spend your ever-dwindling number of cards wisely to make sure you don't exhaust all your possible actions.
It's a streamlined concept; turning citizens and materials into cards that you play in order to take action and manage your metal metropolis. Another intriguing aspect of Ironhive is the inspiration it takes from a game called The Quiet Year. If you've never heard the name, it's a tabletop world-building game all about, well… the quiet between storms. You've survived the apocalypse and now have a brief window to rebuild before the next one arrives. Will what you make manage to endure it?
It's a concept that maps super well to a city survival videogame, and games like Frostpunk already illustrate how powerful that tension can be—building something with the knowledge that it all might be destroyed before long. Still, despite its greatness, Frostpunk lacks The Quiet Year's cool card mechanics.
While Ironhive's cards aren't strictly the same—in The Quiet Year they represent seasons and help forge a narrative—its events are inspired by the tabletop game, posing players
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