The third floor of Iratus: Lord Of The Dead pits you against veteran adventurers drawn from classic RPG classes. There are some surprisingly powerful enemies here, so don't let your guard down - for the first time, you're in real danger of losing Minions frequently if you aren't careful.
Related: Iratus: Lord Of The Dead - Mines Enemy And Boss Guide
There's a silver lining, though; late in the Mercenary Barracks you'll start encountering Dhampirs. These half-vampire monster hunters can be corrupted and recruited if you handle the situation correctly. Read on to learn how to lure Dhampirs to your side, as well as defeat your mortal opponents here!
With a few notable exceptions, most of the enemies in the Mercenary Barracks are susceptible to Stress damage. Banshees, Wraiths, Shades, and even Skeletons can quite literally scare your foes to death if you're persistent!
Unarmored but quick, Rogues can be eliminated quickly but deal heavy damage if allowed to persist. They can drag your Minions forward, forcing you to adjust your formation, and their stance makes them nearly impossible to hit.
If a Rogue assumes his stance, be very careful about how you choose to attack. Each time you miss one of the Rogue's allies, he'll punish you by hitting the affected Minion. Use heavy hitters like Werewolves, Wraiths, and Blood Phantasms to kill Rogues quickly.
The Swordsman is an excellent tank, able to redirect all attacks targeting a specific ally to himself. This makes him especially dangerous when he assumes his stance, which causes him to counterattack for heavy damage each time he is struck.
You have two choices when dealing with a Swordsman - eliminate him quickly to give yourself the freedom to attack other enemies, or ignore
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