BioShock 4 is on the horizon with new developer Cloud Chamber at the helm, and theories have been circling about where the franchise will go next and how it will connect to its predecessors. The locations available for publisher 2K to explore are limitless, but although Rapture and Columbia are fantastic worlds for truly gripping stories to take place, they are each molded by the people that call them home. From Andrew Ryan's tight grip on the city under the Atlantic to Jeremiah Fink's profit-driven desires in the clouds, the true stars of any BioShock game are the characters who give the setting so much more critical context.
BioShock Infinite relies on plenty of personalities to flesh out its story. While many may think it's a somewhat linear tale about Booker Dewitt's heroic saving of Elizabeth, the reality is that so many cogs are turning to give it far more depth. Daisy Fitzroy's Vox Populi play a huge role in the story, as do Comstock and the Founders, but none of it would have ever come to fruition without the Lutece twins, two unassuming and comedic figures that are more responsible for the story that unfolds than anyone else. They have more to give the series, and BioShock4 would do well to see them return.
New BioShock Game Should Be More Like First Game Than Infinite
BioShock Infinite has so many layers across its ~15-hour journey. On the surface it's the story of a man leading a girl to safety in return for a forgotten debt, but as the story unfolds, it becomes clear that Columbia is hiding many secrets in plain sight. The Lutece twins, Rosalind and Robert, are the first people the player and Booker come across, rowing them to the lighthouse to be skyrocketed into the city. When Booker steps out into the
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