inXile is a venerable studio with a long list of great games to its name, as well as series like The Bard's Tale and Wasteland. Its latest title, the first since 2020's Wasteland 3, is a whole new look for inXile, and a giant leap forwards for the studio in terms of the action focus and visuals. Wasteland is an isometric RPG. Clockwork Revolution, meanwhile, is a full, first-person immersive sim.
My instant reaction to the trailer was to think about Bioshock but, the more I've watched it, the more this suggests very different directions from where that series went. An undoubted influence is Bioshock Infinite, many themes from which are present: rich vs. poor and a clear antagonist in control of the city, giant airships, clanking mechanoids, and time travel. But where Bioshock Infinite never did much gameplay-wise with the time travel, leaving it entirely for narrative set-pieces, Clockwork Revolution is built around the idea that you can travel back-and-forth and change the setting through your actions in different eras.
Just how in-depth this is, and how non-linear, remains to be seen. It's clear that certain actions in the past will drastically alter the city in the future, though just as interestingly it seems neither yourself or the protagonist will fully understand the consequences of such changes until you've gone back. Time manipulation is also shown being used in combat and in certain sections of the city, with a beautiful clip showing a collapsed bridge being un-collapsed.
The trailer certainly further suggests that as you change things in the past that affect the city's wealth and stability (albeit dictatorial stability), the city you're returning to is much more overtly brutal and authoritarian, with the same
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