After years of being a mobile-only series, Infold Games is launching the big new open world adventure Infinity Nikki on PC next month. The developer is celebrating the near fruition of several years of work with a short documentary looking back on Nikki's journey to a bigger new Miraland and way more platforms.
Infinity Nikki's development journey began in December 2019, Infold Games' chief technology officer Fei Ge says, when the series' producer expressed interest in working on an open world Nikki game.
«At that time the project was kept a secret,» Fei says. «So we rented an additional workspace of about 50 to 60 square meters separate from our main office. Then we gradually began recruiting and assembling our initial team, working on ideas, laying the foundation and building the infrastructure. We continued in this way for over a year.»
It's common enough for developers to work on a game for multiple years before publicly announcing it—which Infold Games did with the first Infinity Nikki trailer two years later in 2022—but it does sound a little like this massive new direction for the series was at least a little secret from the rest of the team for a period of time, too.
I've no doubt it was quite the undertaking for a formerly mobile gacha dress up series to expand into the whole open world adventure that Infinity Nikki has become. Infold details some parts of that journey in the rest of the development documentary: how its producer sculpted a miniature version of its giant Millewish Tree area out of clay as inspiration for developers in the office and how its musicians traveled to Hungary to incorporate certain instruments into the soundtrack.
You'll also spot in the doc some of the external talent that Infold worked with: Kentaro «Tomiken» Tominaga, designer on The Legend of Zelda: Breath of the Wild, and Andrzej Dybowski, a concept artist from The Witcher 3. Those are some powerful resume namedrops to call in.
As it goes for pre-release development docs,
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