I think it’s safe to say that I’m TheGamer’s resident shooter nut. I’ve never been close to going pro like one of my colleagues (who now mostly plays Roblox and terrible MMOs), but I’ve got hundreds of hours in Apex Legends and follow the esports scene more closely than I probably should. I grew up on a solid diet of Halo and Modern Warfare, albeit with a judicious sprinkling of FIFA thrown in, and I’ll give practically any FPS a good go.
I’ve never given Splatoon a second thought, though. Like 99.83 percent of the earth’s population, I never owned a Wii U, so the original game was off the cards. I was also late to the Switch, and spent the vast majority of my time with Breath of the Wild rather than a random squiddy shooter that none of my friends played. But it still feels like there was a bigger reason behind my Splatoon sickness.
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When I bought my Switch, I went through the list of recommended games that my colleagues and friends had compiled for various websites. Zelda, check. Mario Kart, check. I picked up some indies, too: Celeste and Firewatch were particular favourites. Super Mario Odyssey was the big name missing from my list, along with Splatoon.
Splatoon 2 reviewed pretty well, and the consensus was that it was a better competitive shooter than it had any right to be. But I didn’t buy it when I bought my Switch, and I didn’t regret that. My first problem was playing a third-person shooter on my Switch. The Joy-cons are uncomfortable at the best of times, and while the Pro Controller is one of my favourite pads ever made (it’s so comfortable!), I wasn’t sold on the Switch’s ability to keep the consistent frame rate and
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