As a fan of Obsidian’s RPGs, I’m excited about , but I’m also a little nervous about it repeating a similar mistake as the series. Although the go-to comparison for seems to be the series, as both are first-person fantasy games, I’m more reminded of due to the similar origins of both games. And, while I don’t dislike modern games, there are some issues I have with Bethesda’s direction for the series that I wouldn’t want to see Obsidian repeat.
Although it’s hard to fully judge a game based on preview materials, I can’t pretend that what I’ve heard about so far from those with hands-on experience hasn’t helped fuel my concerns. As someone who enjoyed , warts and all, I am hopeful that any apparent problems with won’t be a major dealbreaker for me. That said, it isn’t just that I’m worried about, but also a connected series of games from Obsidian that I really enjoy.
Before turning into a first-person action RPG, the series started as isometric computer role-playing games (CRPGs). Similarly, is a spin-off of Obsidian’s fantasy CRPG series . Like the original games, they are played from an isometric perspective and involve a lot of dialogue/role-playing elements. Although role-playing elements aren’t absent from later games, they do feel like somewhat of a downgrade compared to the original games.
Avowed has three different editions to offer potential players, with one of them being a huge boon for how modern gaming has changed game releases.
The transition from to was rough from a role-playing standpoint. The games went from presenting a ton of choices to a somewhat on-rails main story that had you following around your digital dad who seemed more like the real hero of the story. While didn’t completely ax role-playing, it felt less emphasized than other elements of the game. Later games have tried to correct this, and my hope would be Obsidian knows not to make the same mistake. That said, there have been some early indications that this could be the case.
Initially,
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