I'm a deep admirer of the cult strategy game series Mount & Blade, in which you build and control an army across the plains of Europe. Kingmakers, announced earlier today, looks like it'll scratch that particular itch pretty successfully, but I need you to watch the trailer before I tell you anything else about it.
As you can see, things start out much as you might expect, that grizzled voice speaking out over armored foot-soldiers doing battle on muddy fields. 'Nice', you're probably thinking. 'This looks pretty Mount & Blade-y.' There's even a slight city-building/RTS-style deal where you shape the village that your soldiers have come from, offering an extra bit of depth to proceedings.
And then you hit the 23-second mark, and a blue-camo pickup truck comes speeding through post-apocalyptic streets, before a series of Back to the Future-esque sparks catapult the vehicle from that fallen future city straight into the ranks of unsuspecting foot soldiers. It's like something out of Lord of the Rings, except instead of the Rohirrim charging into the flanks of the orc armies at Helm's Deep or Pelennor Fields.
From there, it only gets more wild, as your mysterious protagonist's shotgun smashes through shields and suits of armor. At one point, a horse gets it in the neck, but that's small fry compared to the frag grenade that nestles in among a group of unfortunate soldiers a few moments later.
What really intrigues me is the fact that this isn't some simple power fantasy simulator, even if there is a moment when an attack helicopter sweeps over the battlefield. Around the 70-second mark, the action zooms off the battlefield to show a system that allows you to control your troops, directing them in classic strategy game fashion. I'm also somewhat thrown by the narrative, which I initially thought would matter very little, but eventually reveals itself to be digging into some kind of butterfly-effect commentary - at the end of the trailer, we're transports back to the
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