If you asked me to make a list of the most stressful video games of all time, Lunar Lander would be pretty high up there. The Atari classic is a masterclass in minimalist tension, asking players to land spaceships on rocky planets very gingerly. Those who experienced that game when it launched could probably regale you with war stories about their space-faring escapades, but Atari is about to give players a new panic attack.
Lunar Lander Beyond is a new reimagining of the classic Atari game from developer Dreams Incorporated. It’s an in-depth modernization with flashy animated cutscenes, an XCOM-inspired approach to characters, and lots of little systems that reinvent the classic formula. What it doesn’t paint over, though, is the stress of piloting a fragile spacecraft. Instead, it turns the dial way past 11.
The basic premise is the same, though with some added complexity. Players pilot around a tiny spaceship, using its thrusters to navigate around 360 degrees. Managing momentum is key, as committing too hard to a boost will leave the ship hurtling through space. Luckily, players have a stabilizer that can be used to stop the ship in place – something that’s crucial when trying to nab collectibles or making a safe landing.
While that’s a kind addition that makes flying easier, Lunar Lander Beyond’s most exciting feature is more antagonistic. Players don’t just need to pay attention to their ship’s health and fuel level. Bumping up against walls or other objects will inflict stress on the pilot. The more stressed players are, the weirder the world around them gets. If you played last year’s Dredge or GameCube cult classic Eternal Darkness: Sanity’s Requiem, the system will feel familiar.
During my demo, I watched someone from Dreams Interactive bash his ship against a wall to raise the stress meter near its cap. Doing so caused some creepy, psychedelic effects. It began with some stray screen shakes and color flashes. As the stress level rose, giant eyeballs and
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