WWE 2K games have prided themselves on their roster by giving gamers the chance to play with a variety of superstars, legends, and managers from WWE’s past. Each installment of the franchise offers different superstar stats and moves, as well with DLC content usually providing more characters for gamers to try out. The roster is ultimately what shapes WWE 2K games: Too few superstars, and matches start to feel bland, however, having too many superstars means each character is not getting the deserved focus to make them excitable.
WWE 2K22 has already released its full launch roster list of wrestlers, and has all but confirmed at least one DLC that will feature celebrity guest characters that gamers will be able to use in the different game modes. The superstars will also be assigned certain classes that will dictate the types of moves and the other gameplay specifics, like lifting heavier superstars.
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WWE 2K22 has announced a total of 168 superstars upon release, which is by no means the biggest roster of a WWE 2K game on release. Both WWE 2K19 and WWE 2K20 hosted 217 superstars on release, but were plagued with problems revolving around sluggish and repetitive gameplay. In contrast, WWE 2K14 only had 82 superstars on release, with an additional 21 included with DLC, and is still one of the best WWE games from the 2K era.
While the roster size has steadily increased with every installment, the more recent games have been shadowed by the success of the earlier installments, which only goes to show that the size of the roster does not make the game more excitable. This year’s game, however, will feature a completely rebuilt game engine, so having such a large roster
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