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Virtuos has carved out a big business since 2004 as a company that handles outsourced game development for both developers and publishers. With more than 3,500 people around the world, it also has a big window into the state of the gaming industry.
I talked about this point of view in an interview with Gilles Langourieux, CEO of Virtuos, during a meeting at the recent Game Developers Conference in San Francisco. We noted that everybody is looking for tea leaves now amid a global recession that has seen the tech sector slash jobs and industry titans cut their outlooks.
It will be interesting to see how gaming investors react in the coming months. In 2021, Virtuos raised $150 million from private equity firm Baring Private Equity Asia, a new kind of investor coming into the game industry.
We’re also witnessing evolving consumer habits that are forcing publishers to reconsider business models, from free-to-play and live service games continuing to increase their market share to the emergence of self-publishing. Add to this the entrance of new heavyweights that have intensified talent competition, and it is clear that video game studios are headed for an eventful year.
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In spite of the challenging outlook, Virtuos’ CEO remains incredibly optimistic about his plans for the global co-development company based out of Singapore. Having taken the studio from its early days in China to
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