A fast-paced and chaotic event, the 100 adventurers, participating in Guardians of the Rift are bound to be schooling like fish as they mine, fabricate, and runecraft in a highly organized and efficient pattern. Inexperienced players to the game are bound to not easily pick up on where they are needed during certain situations, which can contribute significantly to failed runs, much to the detriment of all players involved.
RequirementsAccessing the Temple of the Eye to try out GotR requires completion of its eponymous quest, which in itself requires that players have at least level 10 runecraft. Completion of this prerequisite quest will grant the player 5,000 runecraft experience, immediately boosting them to at least level 22.
At 22 runecraft, players will be skilled enough to craft the following types of runes from within the mini-game.
Air — Level 1Mind — Level 2Water — Level 5Earth — Level 9Fire — Level 14Body — Level 20However, low-level participation only accounts for half of the available rune types in GotR, reducing the player’s potential contributions, experience rates, and profits. Higher-level runes encourage players to bring a higher runecraft level to the rift, while some additionally demand completion of a handful of quests.
Cosmic — Level 27 and completion of Lost CityChaos — Level 35Nature — Level 44Law — Level 54 and completion of Troll StrongholdDeath — Level 65 and completion of Mourning’s End Part IIBlood — Level 77 and completion of Sins of the FatherWhile all players can mine however many guardian fragments they need to keep production flowing, access to the large guardian remains to the east, which provides fragments in higher amounts, requires an agility level of 56.
Related: Old School
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