World of Warcraft fans have had a lot of things to get excited about recently. In addition to the announcement of Dragonflight, Blizzard confirmed that Wrath of the Lich King would be coming to the Classicservers before the end of the year. Players will soon venture into Northrend and relive the acclaimed expansion as they square off against the Undead Scourge and the Lich King himself.
Game Rant participated in a group interview with World of Warcraft Classic lead software engineer Brian Birmingham and principal system designer Kris Zierhut about the experience of reanimating Wrath of the Lich King for Classic. Birmingham and Zierhut — both of whom worked on the original Wrath of the Lich King — shed light on how Blizzard preserves the atmosphere of classic MMOs for a modern audience. They also offered insight on the nostalgic social experiment of running World of Warcraft Classic using what it has learned from retail WoW.
What World of Warcraft Developers Learned from Shadowlands to Create Dragonflight
The MMORPG genre has changed a lot since it first began, and World of Warcraft had a huge hand in its direction. The goal of World of Warcraft Classic is to capture the retro feeling of early MMORPGs in modern times. Wrath of the Lich King Classic aims to continue that while learning from the mistakes of the past.
One way Wrath of the Lich King is doing this is by excluding some features: The removal of the Dungeon Finder is one example. This feature will not make a return to Wrath of the Lich King Classic, despite being available in its original run. “We are planning to make improvements to the Group Finding too,” Birmingham explained, “but we don’t want those improvements to mean you will automatically be put into a group
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