World of Warcraft: Dragonflight will finally whisk players away to the Dragon Isles, where they’ll be able to roll new Dracthyr characters and play the new Evoker class. But outside of the fancy new content, Blizzard will also be focusing on revamping older systems with Dragonflight. More specially, the much maligned talent tree will see its first major overhaul in nearly a decade.
In a pre-brief session, Polygon interviewed lead narrative designer Steve Danuser and lead combat designer Brian Holinka about what the revamped talent tree brings to World of Warcraft: Dragonflight.
Back in World of Warcraft: Mists of Pandaria, Blizzard replaced the original tree-based talent system for a small group of very powerful skills players could choose from. While the game gained some readability — especially for new players — it lost some depth, and Blizzard is looking to bring it back into the game.
In Dragonflight, Blizzard will completely overhaul the talent system, and return it to a version of the tree form. When players level up, they’ll unlock points to put in one of two skill trees for their character. The first is a class skill tree while the other is a specialization skill tree. (The specialization tree will change out depending on which spec players have active.)
While players won’t be able to put points into multiple specializations like in the Wrath of the Lich King, the new system does allow for customization and hybridization. Do players want to play into their class fantasy? Or push their unique specialization further? Players will only have so many points to allocate, but they’ll be able to quickly swap to different talent loadouts between activities or raid bosses, with the new loadout system.
With the new
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