PlayStation Studios Santa Monica has shared some new details regarding the accessibility features in the hotly anticipated God of War Ragnarok. The studio has also shared a first look at the UI and has hinted that the release date might be close.
God of War Ragnarok, the sequel to the 2018' Game of the Year title, God of War, is the second and allegedly conclusive chapter in Kratos' Norse saga with the Nordic pantheon. The game was officially announced back in 2020 during the PlayStation 5 Showcase, with gameplay debuting last year at the State of Play.
While God of War 2018 was an amazing game, worthy of the Game of the Year title, the accessibility features left a lot to be desired. However, with Ragnarok, the developers are implementing improvements from day one, from the subtitles to larger text and button prompt, to a high contrast mode. Let's take a look at the accessibility features.
God of War Ragnarok implements improvements across the board, from changing the size of subtitles and text to implementing high contrast modes for a better understanding of the game. The in-depth accessibility features will certainly help the game reach a wider audience.
One of the major complaints regarding God of War (2018) was the small subtitles that sometimes blended in the environment.
For Ragnarok, Sony Santa Monica is implementing accessible features such as not only a larger size, but also colors distinguishing the different speakers as well as their names, proper background and background blur, bringing a more readable and accessible subtitle.
The list of accessibility features discussed in the blog post is as follows:
Along with the accessibility features, Santa Monica also shared a first look at the UI. The in-depth
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