Asylum is one of the largest maps in Devour as the game currently stands, and has relatively complex mechanics that makes it a difficult map to solo. Still, Molly deserves her peace just as much as Anna, so let’s not dwell on the upcoming complexity too much.
The Asylum has two unique mechanics that players will need to come to terms with. The first are rats: in lore throughout the Asylum map, psychiatrists note that Molly does enjoy a good rat-mutilation, so it should come as no surprise that these will be central to completing this map.
The second mechanic is the fuse box, and the fuses it needs. Players will need to pull a breaker within the ritual room in order to start the exorcism in earnest, as well as every time they are attempting to sacrifice a rat. In total, players will need to find ten rats, and eleven fuses.
The Asylum also introduces a new enemy: wheelchair-bound ghouls that will wheel after players and attempt to kill them. When joined with Molly hunting, these two aspects can become deadly. Players should note that these wheelchairs can wheel themselves up flights of stairs, meaning staircases aren’t as safe as one would think.
The BeginningWhen starting The Asylum, players spawn in an elevator in one of the psych wards. Leave the elevator and follow the hall until it branches right. Check the second door on the right for a close look at the wheelchair ghouls that you’ll be blasting down with your flashlight, and grab the key next to it. The wheels are moving, but nobody’s home just yet, so don’t fret.
Leave the first ward by taking the stairs upwards: players will find a fireplace on the right. The door to the ritual room is to the right, just before the fireplace. Head down, knocking over the trash
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