The first area in Floppy Knights is the Outskirts. Bonus objectives A majority of the bonus objectives aren’t too tough to clear — you might end up clearing the first few as you plow your way through the maps. The last few, however, ask you to reign in the bad habits you may have. If you’re hitting a stumbling block with the third and fourth stages, or if you’re unfamiliar with tactics games and you’re looking for help with the first two, we have a few brief tips to get you over the hump.
Stage 1The first asks you to make your way through the map while defeating all of the opponents. The bonus objective here is to clear the map without losing one of your own units. There are two ways to do this. Your commander at this point is all about rushing in and doing damage. Take advantage of Plow Ahead to pick the enemies off one at a time while leaving yourself enough energy to retreat out of range of their allies.
Secondly, your little fern friend is great for repositioning units. They come with a free movement card and their kick shoves enemies. Have them follow your commander and use them to bail you out of trouble with a few extra points of damage, and you’ll survive without taking on any losses as long as you stay out of range of the sloppy goblin until you’re ready to pick him off in a single turn.
Stage 2This Floppy Knights stage challenges you to grab a fallen satchel before the enemy. If you like, the simplest solution is to send in a secondary unit to grab the item and allow them to fall to the slimes. Additionally, sending in your commander alone and using the full energy meter to pull them back out to regroup and take out the slimes is an easy win if you pull a strong opening hand.
Stage 3The trees here are
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