Floppy Knights’ Challenge Levels are a great way to get to grips with the game’s mechanics in a way that is not quite so forgiving as the main campaign. The mode tasks you with completing a specific goal, often under pressure, whilst also providing you with a premade deck. Not only is this mode fun, but it also forces you to understand your cards in a way you may have overlooked in standard play.
Related: Floppy Knights: Beginner Tips
Barrel Roll is designed to introduce you to the concept of the ‘tank and spank’ method of play. It revolves around the tag-team duo of Barrel Cactus and a new Commander, Vera. Together, these two units must carve a path across the battlefield against a vastly superior force. This guide will help you achieve that goal.
The goal of this Challenge is to destroy all of the enemies - in this case, Slimes - in 12 turns or less. This might seem like a tight requirement when you consider just how many enemies are on the map, how much water will slow you down, and how few units you have. It is, in reality, a very generous timer and you should be finished with plenty of time on the clock.
Before you get stuck in, you need to understand your deck. Your deck includes:
This deck is very simple but can be used to great effect. The general idea is to buff your Barrel Cactus and use powerful healing effects to steamroll through the opposition.
Barrel Cactus is a very powerful unit, it has a lot of HP, a decently powerful attack, and that attack has an AOE component. When upgraded with Grow, Barrel Cactus gets even better. He gains +2HP, making him very hard to kill when supported, and he also gains Payback, which inflicts 1DMG every time he is struck in melee. This is especially important to note, as it
Read more on thegamer.com