Tiny Tina's Wonderlands has been a brilliant game since it launched. Gearbox made an ambitious decision to make a standalone Tiny Tina game, which yielded diamonds for the Borderlands makers.
Coiled Captors is the first DLC to be added to Tiny Tina's Wonderlands. The DLC costs $10 on its own but can be acquired in combination with the Season Pass. Owners of Chaotic Great Edition will also receive this and the future DLCs for free as the edition automatically comes with them. However, if the quality of the next few gets the same reception, Gearbox could be in more trouble than it anticipated.
The video game industry has become incredibly competitive as fan expectations have increased since the previous era. Just releasing a great video game is a part of it as developers have to support it with additional content (if a developer walks that path).
A great game could be let down by terrible content addition, which has been the case with Coiled Captors. The very fact that it's one of the four expansions set to arrive with the Season Pass makes it seem even worse.
Before going deeper into the analysis, here's a little information check about Coiled Captors. The DLC deals with serpentine creatures called the Coiled, who derive their powers from the Elder Gods. One of those gods, called Chums, has become corrupted and has subsequently been imprisoned.
Players will need to first free Chums and then defeat him. The process will continue since Chums will take a new form every week once he has been defeated in the previous one. New loot is available upon defeating Chums and a possible try at something great at the Wheel of Fortune.
All of this might seem great to a layman, but there's just one problem. At its core, Coiled Captors
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