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Tuesday 8th March 2022
Becoming an effective sniper is all about precision. Adjusting to wind speed and direction. Lining up your reticule. Holding your breath. And after waiting for the perfect moment, taking your shot. It's a tale as old as time in video games, but rarely pulled off with such aplomb as in Rebellion's Sniper Elite series, which rewards particularly well-placed shots with a gruesome x-ray vision of your bullet's passage. All the more remarkable, then, that three instalments of this high-fidelity franchise runs smoothly on the relatively low-powered Nintendo Switch console, alongside various other flagship Rebellion titles.
Pulling them off required the skillset of a team with over a dozen years' experience: Rebellion North, the secret weapon in the long-running UK studio's arsenal. As they embark on their largest project to date with the recently-announced Switch port of Zombie Army 4: Dead War, we sit down with studio head Arden Aspinall and senior producer and business development manager Jonathan Seymour to learn about their past, present and ambitious future.
Aspinall and Seymour have worked together on-and-off since the mid-nineties, when they worked at game studio Bubball. This setup lasted until, as Aspinall puts it, "ten years of writing football games later, we decided to do something different". Enter TickTock Games, founded by Aspinall alongside Jonathan Wright and Paul Kelly in 2007. "There were just a handful of us at the time and we wanted to go back to a smaller team, to find the enjoyment in game making again," Aspinall continues. Coming from an entrepreneurial family, founding his own studio was a natural path for Aspinall. "Up until we were
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