The D&D 5E rules have the easiest character creation process of any edition of the game, but it can take a lot of time, and pitfalls are waiting for those unfamiliar with its mechanics. Luckily, the 5E rules are being revised as part of the upcoming D&D update set to launch in 2024, with playtest material that’s already available to the public, showing the changes coming to character creation.
Related: D&D Reveals First Look At Upcoming Dungeon Master’s Guide
One D&D Breaks Classes Into CategoriesWhen it comes to D&D groups, there are specific roles that every party should have filled, depending on the number of players. If there are four players, you should have a Rogue, a meatshield (Barbarian, Fighter, Monk, Paladin, or Ranger), a healer (Bard, Cleric, or Druid), and an arcane caster (Sorcerer, Warlock, or Wizard). Once you add a fifth player, they should either be a meatshield or arcane caster, and a sixth player can be anything other than a Rogue.
These concepts aren’t set in stone within the D&D 5E rules. It’s actually a case of D&D inventing something in the past (the idea of a four-person party that fills different roles) becoming popularized in the world of video games, with MMOs and RPGs often using this same system. Then it comes back to the tabletop RPG. This means you rely on the group to know enough about game mechanics to create a balanced party.
The One D&D playtesting rules now codify this line of thinking. In the first playtest document, all classes were broken into three groups: Expert (Bards, Rangers, and Rogues), Mages (Sorcerers, Warlocks, and Wizards), Priests (Clerics, Druids, and Paladins), and Warriors (Barbarians, Fighters, and Monks.) Parties are now advised to have at least one member
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