Over the years, Square Enix has really leaned into Final Fantasy’s status as an anthology series. With this in mind, it’s little surprise that its features have changed dramatically between installments, depending on the themes of each universe. Even though the mainline games share a naming structure, each is often detached from the rest. One of the best ways to see this phenomenon in action is to look at Final Fantasy’s iconic summons.
One summon that’s remained a near-constant presence in Final Fantasy’s history since his debut, is Odin. Even though the entity in question differs significantly from the one seen in Norse mythology, and its inspirations like God of War: Ragnarok, Square Enix’s Odin is still a formidable force. Considering the character is set to reappear once again in Final Fantasy 16 next year, now is the perfect time to explore how Odin has changed.
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Like most of the series' iconic summons, Odin first appeared back in 1990’s Final Fantasy 3. Most of what fans have come to love about the entity, and what’s helped to keep him popular alongside the likes of Ifrit and Shiva, was established during his debut appearance. Despite this, it should be noted that the character actually shares only a few things with his Norse namesake.
Unlike the Odin of Norse mythology, Square Enix’s incarnation has often had more in common with the dark knights found within Arthurian legend. Clad in elaborate armor and a demonic-looking helm, the Odin of Final Fantasy 3 first established this trend. While the unarmed horse that the summon is always seen riding is inspired by his mythological counterpart, it should be noted that the god preferred an 8-legged steed named
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