It's late at night and I'm playing Overwatch 1 competitive mode, minutes after logging off of the Overwatch 2 test server. I get a Discord ping from a colleague and BattleNet friend, who jokes that they've seen me swap to Overwatch 1 and are worried for me. But there are only a few days left of Overwatch 1 (I've already tried, in vain, to say my goodbyes), and I'm craving the more methodical, tactical feel of the original game.
Overwatch 2 is speedier, deadlier, and more punishing than its predecessor, and that's never been more clear than in these last few days when I have had the fleeting luxury of swapping back and forth between the two. Overwatch 1 will shut down on October 3, and no matter how you feel about that there's no denying that Overwatch 2 is blisteringly, sometimes overwhelmingly fast.
Why the Overwatch 2 free-to-play model might be a mistake
I experience some intense dissonance when jumping into Overwatch 1 to play the same map and mode I had just played on Overwatch 2: Escort on King's Row. While the time of day and lighting swaps are definitely jarring - the original map takes place at night, while the Overwatch 2 version is during sunset, and the updated graphics are impressive - it's the juxtaposition of gameplay that floors me.
King's Row is a notoriously difficult map. Just a short distance from the starting spawn gate lies a single, severe choke point that the defending team can easily hold for minutes, running down the offensive team's clock. While there's a narrow staircase to a balcony that gives you the opportunity to drop down behind the choke and ambush the defending quad, it's completely without cover and opens you up to take damage. I've spent far too much of my Overwatch career
Read more on gamesradar.com