Yesterday, NVIDIA announced that the upcoming PC games Honor of Kings: World, Legend of Ymir, and Ash Echoes would feature DLSS 3 and ray racing support at launch.
The three upcoming games are all developed by different Asian-based studios. Honor of Kings: World is the one we covered the most. In development at Tencent's TiMi Studio Group (Arena of Valor, Call of Duty: Mobile, Pokémon UNITE, and an upcoming Monster Hunter mobile game), it is an open world action RPG in the vein of Genshin Impact based on Honor of Kings, the IP first seen in the massively popular MOBA game originally released in 2015.
The story of Honor of Kings: World is being written by renowned Chinese science fiction writer Liu Cixin, who rose to fame with The Three-Body Problem (coming soon to Netflix in a TV series adaptation). To celebrate the news of NVIDIA DLSS 3 and ray tracing support, TiMi showed a new combat gameplay trailer. Honor of Kings: World still doesn't have a release date.
The second game of the trio is Legend of Ymir from South Korean developer WEMADE. Legend of Ymir is an action MMORPG based on a reinterpretation of Norse mythology. As you'd expect given the premise, you will have to save the realm from the prophesied Ragnarok apocalypse. Massive PvP siege battles have already been confirmed.
Legend of Ymir is being developed with Unreal Engine 5 and will use its signature features to the fullest extent, with the addition of ray tracing (for Lumen and reflections) and of course, DLSS 3.
Here's an excerpt from a behind-the-scenes developer diary video:
The lighting uses one of UE5's key next-gen technologies, Lumen. To utilize Lumen, we minimized the use of direct light sources in the background design and mainly used indirect light
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