Fall has arrived in Sweetwater Grove and the bees are busy with winter preparations. They’ve also added fruit to the menu, discovering that many forest creatures love it almost as much as the sweet honey their hive is famous for.
Honey Buzz: Fall Flavors is a modular expansion for the game Honey Buzz from Elf Creek Games. Note that the base game is required in order to play this expansion.
Fall Flavors includes five modules, which players can mix and match into the base game. I’ll give a brief rules overview of each. Note that each module is also compatible with the advanced and solo play rules.
Sweetwater Sunset is the first module and players should always use this when including any other modules from the expansion. It includes a sunset board with a sun token and a reference card. This replaces the original rules for the game-end trigger. Certain events will progress the sun token, and when it reaches the last space on the board the game end is triggered. Events that advance the sun token are: a stack of orders becomes empty, a resource reaches its lowest value, the last nectar tile is collected, a stack of hive tiles becomes empty, the last nectar cap is claimed, and the festival board becomes full.
The next module, Fall Fruit, adds, you guessed it, fruit to the game. This module uses a new woodland board with a fall theme and a different layout for the nectar tiles. There’s also a fourth space for a new order type—fruit orders. When setting up the woodland board, in addition to the nectar tiles, fruit tokens are placed on the field. When a player takes the Forage action, instead of gaining nectar, they may choose to gain fruit if their token is on or adjacent to a fruit token (note that pollen is not used with this expansion). The fruit tokens are not removed but stay on the woodland board for the duration of the game. When collected, fruit of the matching type is taken from the supply. Fruit can be sold in the market, with an income bonus for selling
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