Quite recently, we talked about the recently added Freelancer mode for Hitman: World of Assassination. While the game mode offers a great concept for players, it definitely has some glaring flaws that some players might not expect. Still, it's hard to deny that the playerbase has had its share of fun (and frustration) with the newly implemented mode that's sure to bring a refreshing step in the World of Assassination trilogy.
Recently, Wccftech had the chance to speak to IO Interactive about their thoughts on the recent developments after the release of the game mode that's been making the rounds in the community with countless memes and memorable moments. We had the chance to ask the developers about what they think regarding the player reception and whether we'll see more content added to the game in the future.
The interview features answers from Freelancer Co-Directors Jonas Breum Jensen (JBJ) and Torbjorn Vinther Christensen (TVC). As always, our questions will be highlighted with bold text.
Are you satisfied with the execution of Freelancer's release, bugs notwithstanding?
TVC: To get the best possible Freelancer launch, we had a Closed Technical Test before release, both to find and fix bugs but also to balance the game mode based on input from the players. Because of this, combined with the team doing anything possible to make Freelancer as good as possible, I believe the release went very well, and the game mode was well received.
JBJ: I’m also very happy about how the release went. The Closed Technical Test was extremely valuable for qualitative input but also to ensure that our server bandwidth could handle the audience we hoped for. As a live game mode, Freelancer is completely reliant on that.
Are you satisfied
Read more on wccftech.com