Between launching Falcon Age and deciding to greenlight production on Thirsty Suitors, minority-led indie studio Outerloop Games kicked around a couple more pitches that it ultimately decided to shelve (for now).
That's par for the course when it comes to game development, and studios will often pitch a smorgasbord of ideas internally in a bid to unearth a concept fizzing with a certain je ne sais quoi.
What's rare, however, is getting to clap eyes on some of the near-miss ideas and concepts that were touted behind closed doors. Rules (even unwritten ones) are made to be broken, though, and in a recent Twitter thread Outerloop co-founder and creative director Chandana Ekanayake decided to showcase some of the pitches the team spitballed before eventually giving Thirsty Suitors the go-ahead.
"Initially we talked to a bunch of potential partners with three different game ideas. We weren't sure internally which idea we wanted to go with so decided to test them out by talking to folks. This is what they looked like in 2020," explained Ekanayake, showcasing pitches for projects called Falcon Age Adventures, (working title) Monkey Game, and Thirsty Suitors itself.
"They say always play to your strengths and our strengths are stylized visuals, making trailers, and iterating on ideas pretty quickly. For each concept, we put together trailers focusing on the unique aspects of each game."
Falcon Age Adventures was the first idea to make it onto the pitch deck, and Ekanayake explained the idea behind that project was to create a top-down action-adventure RPG that included turn-based combat, exploration, and pet training.
The idea would've seen Outerloop push the Falcon Age franchise into new territory, and a brief trailer shows how
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