We may not think of Rhapsody: A Musical Adventure as the most excitingly challenging journey through a JRPG, but it's still a memorable one. For the most part, fans reminisce about its story and spunky script, not its combat gameplay. Most fights are, frankly, easy.
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That's why the occasional curveball in difficulty can throw us all for a loop. With little exception, these more dramatic fights to the death (or, at least, to someone's surrender and subsequent fleeing of the scene) will occur during boss encounters, so we've marked each of the rougher instances to help you avoid any scrapes and bruises along the way.
So, who's the first tough(er) cookie in the relatively easygoing Marl Kingdom? We'd have to say Duke, the first of the triumvirate of puppets who can and will attack Cornet for her ties to a certain Mustaki. You'll find him in the Tower of Wisdom, and technically, he's missable — since Rhapsody's dungeons are mostly mazes, and this one's no exception, keep careful track of the directions you take, exploring north/south/east/west from each room before moving forward to another.
Duke's hardly well-hidden, he's simply in just the one room out of a couple of dozen. Once you've come upon him, it won't matter whether you claim to be a descendant of Mustaki, so you might as well just fess up. What makes this fight potentially hard sadly comes down to luck more than anything; his best attack, Excalibur, will hit an average-level target for well over 100 damage. It has great range, and he's swift enough to get multiple casts out.
Why luck, then? Well, there's a solid chance Duke seldom uses Excalibur in the first place. None of his other attacks will dent
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