Like a Dragon 8 will be a turn-based RPG, what about the future? In a new roundtable interview that included IGN, Ryu Ga Gotoku Studio [RGG Studio] and series executive producer Masayoshi Yokoyama seemed to leave the door open for a return to the franchise’s action-based roots.... if it fits the story.
Speaking before the formal announcement of Like a Dragon 8, Yokoyama was cagey about its status despite series creator Toshihiro Nagoshi and producer Kazuki Hosokawa previously saying that Like a Dragon would remain a turn-based RPG going forward. It was later confirmed that Like a Dragon would indeed be an RPG.
As for the series overall, Yokoyama says that Like a Dragon will utilize whatever gameplay mechanics enhance the story – even if that means turning the series into a “party game.”
“For us, when we make a game, the kind of system itself, we don't feel restricted by it. We basically design our games, we use the system that best highlights the story that we want to tell,” Yokoyama explained. “In Ryu Ga Gotoku Studio, our goal is to make a game with an interesting story, so whatever system best highlights that is the system we'll choose…If we think a party game will make this story sound the best, we will make a party game. And one of the really fun parts about making a game itself is that there are no rules…when you're making a game, you make the rules. So in that case, we like to stay flexible.”
Released in 2020, Yakuza: Like a Dragon was the first game in the series to feature turn-based RPG mechanics. Yokoyama denied the long-held rumor that the system arose from an April Fool’s Joke, saying that the studio had already decided to try turn-based combat long before that. In our review at the time, we wrote that the
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